Laboratory & Course
Gaming Communities
in SS 08
Computer games have become a usual entertainment in our today’s life.
The variety of the games’ styles, interactions and features expands
explosively every day. The human desire for playing virtual games can be
made evident concerning the booming market of the gaming consoles,
machines designed for playing use mainly. In this lab the newest
generation consoles, e.g. Wii, Xbox, PS3, will be used.
Playing the same game connects people to a group.
The game becomes a shared group subject and the players form a
community. They will be interesting in discussing and arguing about it,
its quality and features, making appointments for the collective games
or even exchange experience. In turn an enjoyable community can attract
new players and keep existing ones. Obviously, the design of successful
communication sphere for gamers is essential. However, a successful
community creation and support is a constant challenge.
The aim of the lab is
investigation and analysis of the communication needs of players of
certain games and development of a perfect community for their support.
The lab is offered
to a maximum class size of 18 students. Four reviews will be used to
present the results of the lab and for discussions.
Already at the end of
the winter semester an introduction meeting will take place. During
semester holidays several playing sessions will be offered for the lab
participants :-), so they can get familiar with the console and computer
games. At the beginning of the summer semester there will be an
introduction lecture about communities and their structure, where the
lab participants will receive the required theoretical knowledge. The
practical part will be started with analysis of existing gaming
communities and tools for their support. Based on the results of this
investigation the students will have to establish their guidelines for
creating a perfect community, which they will present at the first
review. During the rest of the semester the students will build up a
community for chosen console games and develop corresponding support
tools. We perform an iterative process beginning from the identification
of community needs and ending with the community tests of the
implemented supporting tools. The results of each process step will be
reflected in the reviews two through four.
The theoretical
lectures of the lab build on existing lectures in our faculty such as
Game Design and Development, Software Technology, CSCW and Groupware,
Virtual and Augmented Reality.
During the whole semester,
the lab participants have the community-system
BSCW
at their disposal, in order to interchange problem solving information
among themselves and their tutors and to extend their knowledge.
Details and dates of the
meetings can be found in our detailed schedule of the lab and the
lecture series.
Schedule
Details for lab participants
Contacts:
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